using UnityEngine;

public class TouchInputControl : TouchInput
{
    private void Start()
    {
        Screen.orientation = ScreenOrientation.LandscapeLeft;
    }

    private void OnTouchBegan()
    {
        switch (guiTexture.transform.name)
        {
            case "Up":
                break;
            case "Down":
                break;
            case "Left":
                break;
            case "Right":
                break;
            case "Enter":
                break;
        }
    }

    private void OnTouchEnded()
    {
        switch (guiTexture.transform.name)
        {
            case "Up":
                break;
            case "Down":
                break;
            case "Left":
                break;
            case "Right":
                break;
            case "Enter":
                break;
        }
    }
}